Drew it: Imonar the Soulhunter

A little more simplistic and cartoony, this time around.


Imonar was our guild’s first major brick wall moment in Mythic Antorus, and I felt that deserved a special commemoration. It’s been a while since I’ve made my boss pictures jokey, as the urge to get better at drawing and practise new art techniques caused me to enter a tryhard state and make my pictures reasonably straight, even with the gimmick of my character being killed in every single one (Except Garothi and Eonar).

But I drew Antorus, Eonar and Hasabel in quick succession, and all three of them involved a rather intense session of practising new skills and hoping they paid off, so I thought I’d return back to simpler roots for a bit and do something unambiguously cartoony. You’d think it’d be a nice quick job, then, after everything I’ve been up to. But the fact that it’s a full-body shot, includes hands (damn them) as well as a kneeling pose (damn it) meant there was plenty of drawing and redrawing to get done, so this picture ended up taking 7 hours. Is it worth the time investment? I’m going to stubbornly believe so. It’s not the most complex thing out there but the colours are nice enough (and good god is it hard to make Imonar and his room appealing, colour-wise).

The fact that I haven’t added any of the silver linings on his red robes is almost an act of rebellion for me. I have lost so many hours getting lost in the tiny little details of pictures (Sisters of the Moon and Mistress Sass’zine come to mind) that to be aware of such details and deliberately NOT try to recreate them as accurately as possible is somewhat revolutionary for me. This picture, for what it is, and what it’s trying to achieve, didn’t need the silver detailing on his cloak. It needs to be bold, readable, and clear. And I think I’ve managed that.

For a trip back in time, let’s take a look at another jokey picture I did with a similar cartoony style: The Demonic Inquisition.


I can tell you for a fact that this picture here took me 8 hours to complete. Compared to the 7 it took me to do Imonar above, I think it’s safe to say I have some good solid proof that I am getting quicker with my art, and given what a better job Imonar does at colour, shading, texture, line work AND the fact that it has a fully drawn background, it’s nice to see that the skills I’ve been working on for the better half of a year are transformable, even when I go back to my simpler, sillier roots.

I’m looking forward to another year gone, when I can whip something up in 7 hours that puts Imonar to shame.

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